Standard I | Standard II | Standard III | Standard IV Standard V | Standard VI


 
I.  Basic Operations and Concepts
II.
Social, Ethical, and Human Issues
III.
Technology Productivity Tools
IV.
Technology Communications Tools
V.
Technology Research Tools
VI.
Technology Problem-Solving and Decision-Making Tools


 

 
I. Basic Operations and Concepts
 
  • Students demonstrate a sound understanding of the nature and operation of technology systems.
  • Students are proficient in the use of technology.

Student Indicators 6-8

  1. Apply strategies for identifying and solving routine hardware and software problems that occur during everyday use.
  2. Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving.
  3. Demonstrate proficiency in the touch method of keyboarding, emphasizing speed, accuracy and productivity.

Examples of Student Performances

bullet Students can efficiently and effectively select appropriate printers to print to.
bullet Understand and demonstrates how to connect peripheral devices.
bullet Demonstrates how to locate and save files in the appropriate location.
bullet Students are able to identify a problem, communicate what the problem is and decide on a solution.
bullet Students are able to gather and compare information, and analyze and share the results.
bullet Students demonstrate and understand the use of proper technique, correct fingering, speed and accuracy.

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II. Social, Ethical, and Human Issues

  • Students understand the ethical, cultural, and societal issues related to technology.
  • Students practice responsible use of technology systems, information, and software.
  • Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.

Student Indicators 6-8

  1. Demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society.
  2. Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse.
  3. Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems.

Examples of Student Performances

bullet Students will practice and understand fair use policies.
bullet Students demonstrate an understanding of the school’s acceptable use policy.
bullet Students are able to describe legal consequences from school and society for plagiarism and software piracy.
bullet Students understand how to check the authenticity of resources, are able to determine the degree of bias,
bullet whether the information is correct and are able to cite resources appropriately.

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III. Technology Productivity Tools

  • Students use technology tools to enhance learning, increase productivity, and promote creativity.
  • Students use productivity tools to collaborate in constructing technology enhanced models, preparing publications, and producing other creative works.

Student Indicators 6-8

  1. Use content-specific tools, software, and simulations to support learning and research.
  2. Apply productivity/multimedia tools and peripherals to support personal productivity, collaboration, and learning throughout the curriculum.

Examples of Student Performances

bullet Students use spreadsheets to create a representation of data.
bullet Students are able to use a simulation to illustrate a cause/effect relationship.
bullet Students use mathematical and scientific instruments for recording and manipulating data.
bullet Students are able to use Internet search engines to research a variety of topics.
bullet Students use presentation tools to develop a product.
bullet Students develop web pages for a specific audience.
bullet Students use technology to take digital notes, create an outline, or a develop a study guide.
bullet Students understand how to use technology to monitor or track their learning.
bullet Students can develop a presentation using advanced multimedia features.
bullet Students understand design principles and can create effective multimedia projects.
bullet Students create a persuasive essay using a word processing tool.
bullet Students understand how to use manuals and on-line support to enhance and update use of productivity tools.

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IV. Technology Communications Tools

  • Students use telecommunications to collaborate, publish, and interact with peers, experts and other audiences.
  • Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.

Student Indicators 6-8

  1. Design, develop, publish, and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom.
  2. Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom.

Examples of Student Performances

bullet Students publish and share a variety of projects using word processed documents, web pages, online surveys, videos, multimedia presentations, and online projects.
bullet Students are knowledgeable and can moderated discussion forums, moderated chat, use e-mail programs, online simulations, and online projects.

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V. Technology Research Tools

  • Students use technology to locate, evaluate, and collect information from a variety of sources.
  • Students use technology tools to process data and report results.
  • Students evaluate and select new information resources and technological innovations based on the appropriateness to specific tasks.

Student Indicators 6-8

  1. Use content-specific tools, software, and simulations to support learning and research.
  2. Design, develop, publish, and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom.
  3. Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom.
  4. Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems.
  5. Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems.

Examples of Student Performances

bullet Students select and use electronic card catalogs, disk technologies, online resources, online experts, print materials, digital images, drawing tools, writing tools.
bullet Students produce various projects using synthesized information from a variety of resources such as books, electronic resources, environmental probes, graphing calculators, exploratory environments, and web tools.
bullet Students have access to and participate in online discussions, video conferencing, and web based collaborations.

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VI. Technology Problem-Solving and Decision-Making Tools

  • Students use technology resources for solving problems and making informed decisions.
  • Students employ technology in the development of strategies for solving problems in the real world.

Student Indicators 6-8

  1. Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum.
  2. Design, develop, publish, and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom.
  3. Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems.
  4. Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving.

Examples of Student Performances

bullet Students create products using charting software to display the results of a survey, spreadsheets to analyze data, multimedia authoring or presentation software to communicate their ideas, databases to organize their data, and telecommunications for collaboration.
bullet Given a problem, students select and use tolls for data collection, analysis, presentation, collaboration, and creativity.
bullet Students evaluate web site content to determine if the information is consistent with generally accepted facts; if the author has credibility; if the content is appropriate for their use; if the content is relevant to the problem.



Grades PreK-2 | Grades 3-5 | Grades 6-8 | Grades 9-12

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