How can a
project-based curriculum improve your teaching?
Participants will develop a detailed project-based lesson
plan that incorporates student and/or teacher use of
technology.
Standard II Planning and Designing Learning Environments and Experiences
Teachers plan and
design effective learning environments and experiences supported
by technology.
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Standard IV Assessment and Evaluation
Teachers
apply technology to facilitate a variety of effective
assessment and evaluation strategies
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Standard III Teaching, Learning and the Curriculum
Teachers
implement curriculum plans that include methods and strategies
for applying technology to maximize student learning.
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Standard I
Basic Operations and Concepts
Students
demonstrate a sound understanding of the nature and operation of
technology systems.
Students are
proficient in the use of technology. |
BACK
TO TOP
Skill
Sets
Project-Based Environments
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Plan for projects that are anchored in core curriculum;
multidisciplinary |
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Involve students in sustained effort over time
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Involve students in decision-making |
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Foster collaborative environments |
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Create clear real-world connections |
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Use systematic assessment: both along the way and end product
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Teachers learn to act as coaches and facilitators of student
learning |
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Tap resources beyond the classroom community |
Information
Literacy
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Cite electronic
resources
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Rank information
for its validity including evaluating web pages for up-to-date
content, age-appropriateness for students, and basic potential
bias by the authors
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Understand and
communicate to students the difference between electronically
published opinion, facts, and fact-based opinion
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Describe the
common elements of hoax or propaganda and inappropriate appeals to
emotion, age, or authority, and knows of common fallacies.
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Follow up
appropriately to determine the validity of a source (including
checking hoax-researching web sites, checking links to page, etc.)
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